AI Insights · Timothy · April 2022
Top 5 Snake Games on Android in Greece: Q1 2022 Performance
An overview of the top 5 snake games on Android in Greece during Q1 2022, highlighting their weekly downloads, revenue, and active user trends.
In the first quarter of 2022, the top 5 snake games on the Android platform in Greece showed varied performance in terms of weekly downloads, revenue, and active users. This data, provided by Sensor Tower, reveals interesting trends for each game.
Snake Rivals - Fun Snake Game from Supersolid experienced fluctuating weekly downloads, peaking at 273 in the first week of January and then seeing a gradual decline, ending the quarter at 128. The game's weekly revenue saw a peak of $66 in early January but generally trended downward, settling at $16 by the end of March. Active users started at 1.2K and experienced a decrease, finishing the quarter at 877.
Snake.io - Fun Snake .io Games by Kooapps Games saw a significant spike in weekly downloads, reaching 15.2K in mid-January before stabilizing around 4.2K by the end of March. Revenue remained relatively low, with a high of $12 in late January. Active users followed a similar pattern, peaking at 68.9K in late January and ending the quarter at 35.4K.
Worms Zone .io - Hungry Snake from CASUAL AZUR GAMES had modest weekly downloads, peaking at 2.0K in late January and dropping to 1.2K by the end of March. The game’s revenue remained low, with a maximum of $8 in late January. The number of active users peaked at 12.5K in late January and ended the quarter at 9.9K.
Snake Battle: Color Mode by chenqiu saw its weekly downloads peak at 2.4K at the end of December, gradually declining to 836 by the end of March. The game generated minimal revenue, with only a few weeks showing any earnings. Active users started at 4.4K in early January, dropping to 2.3K by the end of March.
Snake Arena: Snake Game 3D, another title from CASUAL AZUR GAMES, showed a peak in weekly downloads of 2.5K in mid-January, with a decline to 1.4K by the end of March. The game’s revenue was negligible, and active users peaked at 4.3K in mid-January, ending the quarter at 2.7K.
For more detailed insights and data, visit Sensor Tower.